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Recon teams can operate independently of supply concerns but don’t expect them to do much else other than gawp and report on the enemies - they are very squishy. Destroyers are also involved protecting the supply ships and are capable of providing resources and fending off other naval forces as well as offering artillery support. Lining up a few to assist in an invasion or a particularly strong objective can make all the difference. This being the Pacific, supply ships play a vital role in the supply chain on land. Each VP comes with resource or repair bonuses helping you extend your advance and heal your troops. Victory Points are key to winning a map and Pacific has three types - Primary, Secondary and Capture Points marked by gold, silver and bronze flags respectively. The supply chain system is essential for victory If you successfully force an enemy unit to retreat you can choose to occupy their vacant hex - especially useful when taking over defendable structures. It’s a quick and easy way to see what’s likely to happen in the coming battle. That rating is also how much damage you can potentially inflict. Once your units are in range of the enemy, a crosshair will appear over your target and give you and your opponent a rating determined by the strength or weakness of each unit.
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It’s not an overwhelming feature of the game yet it’s essential to master and The Aristocrats have cracked a way of making this system accessible and deep at the same time.įor those unfamiliar with this type of gameplay let me explain - units are simply clicked on to select and then left clicked on the map to move. This system works against the enemy too so isolating units will yield a better chance of victory and less chance of taking casualties.Ī map overlay is accessible by pressing the space bar and gives all the info you need in a bold form. It requires little micromanagement, just sound strategic planning and execution. Supply lines are the unglamorous side of strategy games, yet key to victory and this mechanic is an excellent passive feature of Order of Battle. It’s a simple system but one that’s easy to understand and changes the way in which you plan out and execute an advance. If an enemy unit cuts through that link then those units stranded on the other side will suffer reduced attack capability and slowly become less effective. As you advance through enemy territory your supply line goes with you as long as you maintain a link through the hex tiles.
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Order of Battle: Pacific has a few tricks up its sleeve and the most important for the land battles is the supply system. Sonar pings, artillery and grenade explosions really help to draw you into the conflict, proving that a turn-based game can have as much impact as the real-time genre.īut you didn’t come here for the eye candy and no matter how good units look or sound, it means nothing unless you have something to dress it on. Complimented by some fine sounding battle noises. Saving itself from that fate is its bright and colourful visuals. No bad thing perhaps but as those games have been around for literally decades it could, if you’re as old and grey as I am, come across as tedious. It’s heavily inspired by Panzer Corps/General in its mechanics and style. Some of that boredom comes from the familiarity of Order of Battle. This may be a personal foible of mine but there are long stretches when you wait for the AI to complete its ponderous moves and at certain times just plotting your own tactical moves with air and sea units is too pedestrian. Order of Battle: Pacific tries to cater to both and for the most part succeeds in making an accessible, if slightly clunky, game that has a little more depth to it than on the surface.Ī lengthy tutorial lays out most of the mechanics you’ll use but its long running time also highlights one of the major flaws of Order of Battle - it’s so damn slow. On the one hand you have the core strategy buff who’s well-versed in the mechanics of the genre and then you have those who might be interested in such a game, put off by its innate complexity and overwhelming nature. Turn-based strategy games can be an odd beast, along with those who play them.
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